This post is prompted by an excellent post by the guys at On Violence. You should read Capturing Australia! COIN is Boring  to which this was my belated comment. McCormick model of insurgency (Photo credit: Wikipedia) My apologies for coming late to this one, I’ve been on leave for a couple of weeks now and being spending time with the family. I’ve been interested in designing a counter insurgency game since the mid 1990s. The original trigger for my interest were the decolonisation conflicts of the British Empire. This wasn’t a board game, nor a computer game. The group I belong to designs face to face games for multiple participants, a bit like the sort of command post exercises those of us who’ve done some military or civil contingencies time would recognise. I never ran the decolonisation game that prompted…
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