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The Stress of Battle - Part 3 - Op Research on Terrain Effects - Themself
This is the third part of my extended review of The Stress of Battle by David Rowland. It is such a strong piece of operational research that I thought that it would be useful for wargame designers (and players) to understand what the research evidence is for what went on in WW2 battles. Fighting in Woods The data comes from an analysis of 120 battles that took place in woods or forests from the US Civil War to the Korean War. It also applied all the things from the previous research and tried to see how woods differed from combat in other types of terrain. Woods Open Urban Attacker casualties per defence MG (at 1:1 force ratio) 0.818 2.07 0.76 Force Ratio Power Relationship 0.418 0.685 0.50 Defence is less effective in woods, most likely because limited fields of view […]
James