Alex Kleanthous, Trevor Duguid-Farrant and I got together a couple of weeks before the megagame to do the German plan.

At the planning session we had a discussion about the plan to use, we were constrained to the historical planning directive issued by Hitler, but not to the historical operational plan. After a debate we decided not to follow the historical plan as that would allow the Allied player the option to use hindsight against us. Instead we developed a different plan with some different groupings of forces, and also changed the positions of the Army Groups and Armies concerned.

In outline, the main thrust is against the Belgians and it is intended to push onto the Belgian coast west of Antwerp and then sweep down the channel coast to the west (destination Dieppe). The thinking is that the Allies will not allow the British to secure their flank on the sea in fear that they evacuate. This ought to leave the Belgians on the flank and we believe that they are easier to defeat. If they are pushed back then this is likely to cause the British to retreat in fear of their lines of communication and in turn the French also.

Across the remainder of the line there will be a steady pressure so that if the enemy retire we will be able to close up and take any ground that they cede. In the North there will also be a determined assault on the western Netherlands to secure their capital and major conurbations.

All the available mobile forces have been used, and we checked with Jim that we had them all (a few that existed on paper, still forming or training but which played no active part in the campaign have been omitted from the orbat).

The attached documents show the chosen groupings of forces and their tasks. There is a preponderance of mobile forces in the Pz Gp (9 Divisions, 6 Pz 3 Mot Inf) with another mobile corps (1 Pz & 1 Mot Inf) in the flanking Army to ensure that it can also make progress. The remaining 3 Panzer Divisions have been allocated one to each army to allow them to make rapid progress along their points of main effort. In total we have 14 mobile divisions and 11 of these have been assigned to the main effort and will be working in a relatively narrow front, so penny packets is not a suitable description of their employment.

Airborne forces have also been employed to neutralise a choke point 48 hours ahead of the panzer group advance so that they can remain mobile.

The key to the plan is keeping the panzers mobile. I am sure that people can appreciate the importance of this.

 

PS – have now re-posted this to the brand new Megagamer Forum that I set up for megagamers to discuss games, both before and after.