Tag archives for economics

Strategy

Scottish Independence – Staying Positive

I'm Scottish and I live in England. So I don't get a vote on Scotland becoming independent. I do get to express my opinion though. For most of my life I would describe myself as a proud Scot. The outcome on September 18th won't change that. What could is the negative campaigning, especially from the Yes camp. There is much to be proud of as a Scot and many reasons why Independence is  right for Scotland. However being negative about the English or Westminster isn't the right way to do it. Scots should be looking at what they can have, what they will be, not painting themselves as victims. I watched the Scotland Decides debate the other night. Alex Salmond came across as a Tartan Tory, a little Scotlander using the Daily Mail's play book and sticking a kilt on it. Darling…
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CLWG July 2013 Game Reports

There were five of us at July's CLWG meeting, myself, Nick, Mukul, Dave & John. There were three game sessions presented: I went first with a two part committee game called "The High Ground" about the consequences of cheaper surface to orbit space travel; Nick presented an economics card game for educating people about markets and the effects of money and credit; Mukul's session on the 1914 campaign on the Eastern Front. (more…)
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Economics of New Colonies

I often play in Jim Wallman's hard SF games set in the universe he's created. I've been thinking about how new colonies get set up and the sort of funding they need. There is a lot of infrastructure required to build a viable colony on a new system. Firstly you need to survey it to find a good spot with a reasonable confluence of resources, mining sites, farming space, fresh water, building land and a suitable area for your drop zone and spaceport. Once you've done that some cheap housing, utilities, early resource processing plants and factories for essentials have to be built. Once you get to that point you might just start exporting valuable things, although you'll still need to import lots of essentials, not to mention more people. I reckon that it is a minimum of two years…
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