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game Archives - Themself

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What you missed at CLWG in September 2011

Three interesting games and a load of cake! We started with Peter Merritt's 1814 political game which looked at how Napoleon's Marshals dealt with the oncoming defeat of France and the transfer of power. Following that Andrew Hadley brought out his game about the Athenian invasion of Sicily. We then finished with Rob Cooper's game about the seizure of the Mecca Grand Mosque in 1979, complete with head-dress. 1814 and all that Peter put on this game to try out some ideas about how you could run a game about the decline of the French First Empire. The players were mostly Napoleon's Marshals (although Jim Wallman was Napoleon). There was an interesting mechanic of collecting cards to show which of the likely candidates for ruler of France you could evidence support for (five in total, including Napoleon, Louis XVIII, Bernadotte, Napoleon's…
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Economics of New Colonies

I often play in Jim Wallman's hard SF games set in the universe he's created. I've been thinking about how new colonies get set up and the sort of funding they need. There is a lot of infrastructure required to build a viable colony on a new system. Firstly you need to survey it to find a good spot with a reasonable confluence of resources, mining sites, farming space, fresh water, building land and a suitable area for your drop zone and spaceport. Once you've done that some cheap housing, utilities, early resource processing plants and factories for essentials have to be built. Once you get to that point you might just start exporting valuable things, although you'll still need to import lots of essentials, not to mention more people. I reckon that it is a minimum of two years…
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