Tag archives for Megagame - Page 7


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Master of Europe 3

The megagame of the 1813 campaign in Europe was played at Anerley Town Hall on Saturday 7th November 2009. My role was as General Blucher, the senior Prussian Military Commander and also the Commander of the joint Prussian-Russian Army of Silesia. We started off during the ceasefire period of August 1813, with my army in the furthest South East section of the map, in Reichenbach, near Breslau, in what I think is now Poland. The other member of my team was Mike Young, playing a Russian General. Our orders were to stay put until a general plan of action had been agreed. The initial army council of war having failed to set an objective other than to defeat Napoleon. We were up against Marshal Ney's army, which was immediately to our front across a river. We also had some distance…
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design

Revolutionary Warfare – onside report

When I played Andy Grainger’s A Month in Country I immediately thought of some of the parallels with my Revolutionary Warfare game.  I have run this at CLWG couple of times, although with only a few players. I would particularly like to re-do the Palestine game as one player in particular couldn’t cope with the concept of the role that they were given. (I won’t name names, but those that were there know who I am talking about – the British Governor wanted a PR power sharing assembly between the Palestinians and the Jews). Revolutionary Warfare The concept I was playing with was similar to Andy’s but on a slightly larger scale. At the time of design I was considering producing ‘Lion Comes Home’ as a megagame. So the Revolutionary Warfare module had to work very smoothly. It is essentially one sided. A small group of…
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design

What you missed at the January meeting of CLWG

The Chestnut Lodge Wargames Group (CLWG) January meeting (Sunday 9th January) was in Jim's office near Holborn. This one had 14 members in attendance. When I turned up there was a promotion board going on for one of the characters in our long-running Starship Marine campaign (details of the campaign and a history of the 130th Regiment). To make this more interesting for the players who were on the board ( the interviewers) there were a couple of candidates for promotion, including one marine Captain who brought a bomb in with him to prove how easy they were to defuse. A nice piece of live role-play from Jerry (who improvised the bombs immediately beforehand.) I was called upon to defuse the device which consisted of an ice-cream box with an anti-tilt device on it and a fuse inside which had…
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AD69: The Megagame of the Year of Four Emperors

This megagame was held in Eardley School, Streatham on Saturday 14th June all historians know, primary sources are often good for giving you an idea of what was going on, but are often biased by the perceptions of the people involved. For megagames this is even more so, since the players will have you believe that they personally triumphed over all the ;AD 69 is particularly prone to this phenomenon. To this end I collected the papers of Glitius Decianus, the Procurator of Belgica after the game. I also collected a number of papers from the ruins of the Senate including some of the letters from Fabius Fabullus the legate of Legio V, Alaudae and Defender of recovered papers are: About Glitius Decianus The Belgican Treasury accounts showing (the official version of) where all the money went to. Glitius Decianus' letters to Rome. These give a chronological account to…
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Serenity Station Post-Hunt Report

Serenity Station Post-Hunt Report As one of the two members of the Climbing Lodge With Gallantry (CLWG) hunting party in the Serenity Station Hunt I was impressed by the excellent hunt set-up. The combination of prey was most challenging and allowed for an excellent day out. After entering Serenity station and having a good look around I watched the initial human entry. I fired a few rounds from extreme range at them as they disembarked. This caused them to disappear (I suspect that they have developed some sort of cloaking technology, although they did not use it when I encountered them later, so it cannot be much good.) This fire was ineffective because the humans were wearing reasonable, if crude, personal armour. The armour was breachable at close range, as my first kill testified. I stalked a group of 10…
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