This is the third post on my Operational Research driven wargame rules (and it's probably about time that I came up with a catchy name for them, ideas in the comments section most welcome). One of the most unrealistic things I find in most commercial wargames that I have read or played is that it is very easy for players to change their plans and give new orders to their troops every turn.┬áThis is so common that there's even a name for it, the 200ft General. What is the Problem? The concept being that the player is like a General with perfect perception and control of his troops, and he can react to things that they aren't yet aware of because the player can see the models on the table. Here are a couple of relevant quotes from the Operational…
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