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James Kemp

Author Archives: James - Page 140

games

A Young Officer’s Guide to Fighting in Built Up Areas (FIBUA)

I promised that I would do a bit on Fighting In Built-Up Areas (FIBUA) because I thought that I would be able to add one or two bits of my experience to the pool. Because of laziness I thought that I would just provide the following extract from an Aide Memoire I acquired whilst an Officer Cadet. There is much more from where this comes. Also possible is the section on Counter-Revolutionary Warfare (CRW), the chapter on use of artillery and the ever-useful Close Quarters Battle ("Fix Bayonets!") chapter useful for those awkward occasions when you wake up to find that you've accidentally dug-in in the middle of an enemy position. Chapter 11 - Fighting in Built Up Areas (FIBUA) Following lessons learnt in the latter part of WWII where many young officers were killed, maimed, or lost the confidence…
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CLWG Games Weekend 1995 – Sunday

Sunday Military Spin Sunday dawned a new day and I had done my homework on the Charge of the Light Brigade. The reason for my homework was Jon Casey's game at lunchtime which involved each one of the participants being given a piece of paper with a great military disaster. As originally set this had to be glossed over and presented in a positive light, the only prohibition being outright lies. A late rule change, which I missed, was that it was to be unidentifiable so others could guess which defeat you had been dealt. It was very entertaining, whether or not the defeat was disguised, and it shows the possibilities for deception without lying. I like the idea of this game, perhaps it has other outings ahead of it? Although I wrote several versions of what I needed the…
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CLWG Games Weekend 1995 – Saturday

This was the first Chestnut Lodge event I had attended and I must say that I enjoyed it. I was fortunate enough to have read the last few editions of MilMud. So I had a vague-ish idea of what was going on. I managed to find Chestnut Lodge eventually and turned up in the middle of the first turn for the Origins of World War One. Origins of World War One This was a rather intriguing game, with a good dash of paranoia all round. The game went quite well, although the timing was a bit confused. It wasn't clear to the players what year it was, although I am sure that the umpires knew quite well. This wasn't a serious problem in the sense that everything happened when it happened and not in any particular time sequence. At least…
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