Archives for History - Page 23

WW2

Tank Tracks, Peter Beale

This is the story of 9 RTR in WW2 written by one of its officers and including material from many of the survivors and contemporary diaries, including the battalion war diary, the brigade history and at one point the radio logs. It is packed with a wealth of material, much of which is directly quoted from a primary source. If you want a feel for what life was like for a heavy tank battalion then this is the book to read. The stories told by the survivors and in the diaries don't pull any punches, and some of what is described is quite horrific, many of the casualties in the battalion are well documented and the nature of the injuries suffered by tank crews tend to be severe. The battalion re-formed in and was one of the first to be equipped with Churchills. It trained in the UK…
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Naval

The Floating Republic, Manwaring & Dobree

18th century illustration of Richard Parker (British sailor) about to be hanged for mutiny. (Photo credit: Wikipedia) An Account of the Mutinies at Spithead and the Nore in 1797 by  Manwaring (Author), Bonamy Dobree (Author). First published in 1935 and re-published by Pen & Sword Military Classics in 2004. 300 pages in paperback. Synopsis The naval mutiny of 1797 is the most astonishing recorded in British history; astonishing by its management rather than by its results, for other mutinies had been successful. Though it shook the country from end to end, it was largely ordered with rigid discipline, a respect for officers and an unswerving loyalty to the King. Moreover, it was so rationally grounded that it not only achieved its immediate end, the betterment of the sailor's lot, but also began a new and lasting epoch in naval administration. Here are familiar names: the aged hero Lord Howe,…
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CLWG Games Weekend 2007 Reports

Siege of Yendor Tryout Jim put on a session to try out the mechanisms for the upcoming megagame. We spent some time trying to bring down a section of wall, and also seeing whether or not it was possible to directly assault the wall without first undermining or demolishing it. Jim's Breeding Idea This was a design session rather than a game, but we gave it a good go none the less. Jim had come away from the Light of the Trees megagame with an idea that it ought to be possible to do a sub-component of a game about breeding heroes using some real genetics theory. The main aim was that, like in real life, the players managing the breeding programme wouldn't actually know what the actual genetic make up of their characters were. Over time those players that were keeping an eye on things…
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design

Hot Blood & Cold Steel – onside Report

This was a design session on how to do a WW1 skirmish game, focusing mainly delivering a participation game for Jerry Elsmore’s 50th Birthday con. I’d already done a first darft of the rules but wanted to talk through some of the principles about what I wanted to achieve. I found the discussion particularly useful in clarifying my methods for running a participation game at a show. Gone is the idea of having all the action in a static circle of squares that represented all that could be seen (I may do this at CLWG sometime as I still like the idea, although it would be too time-consuming for being run at a show). I did get some ideas for making changes to the terrain though so that it would only become clear when figures entered the square in question.…
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design

What you missed at the January meeting of CLWG

The Chestnut Lodge Wargames Group (CLWG) January meeting (Sunday 9th January) was in Jim's office near Holborn. This one had 14 members in attendance. When I turned up there was a promotion board going on for one of the characters in our long-running Starship Marine campaign (details of the campaign and a history of the 130th Regiment). To make this more interesting for the players who were on the board ( the interviewers) there were a couple of candidates for promotion, including one marine Captain who brought a bomb in with him to prove how easy they were to defuse. A nice piece of live role-play from Jerry (who improvised the bombs immediately beforehand.) I was called upon to defuse the device which consisted of an ice-cream box with an anti-tilt device on it and a fuse inside which had…
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