Archives for History - Page 24

games

CLWG December 1999 – Offside Report

What you missed at the Chestnut Lodge Wargames Group (CLWG) December meeting. In December we started from 12 at John Rutherford's house and played until after 9pm and chatted with the aid of several bottles of wine until almost midnight. In total we had 13 members at the meeting. It started with a fairly light-hearted game called 'Battling Druids' which was originally designed by Trevor Farrant as a participation game for wargames shows for another club that he is a member of. This involves four 100mm models of druids, four fountains, a cloud with a lighting bolt, hordes of hedges, magic spells and a whole lot of fun. A sergeant air-gunner mans his Vickers 'K' gun from the rear cockpit of a Fairey Battle. (Photo credit: Wikipedia) Next up was an RAF Aircrew RPG which I ran with the help…
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Invasion of the West – Onside Report

Invasion of the West was a Cold War turned hot alternative history game that I ran at the March meeting of Chestnut Lodge Wargames Group (CLWG).  Having cast around for someone to do a plan for Invasion of the West Mukul volunteered, even though he wasn’t able to turn up on Saturday. Mukul’s plan is at the end of this report along with the umpire briefings, but in essence it was for a pre-emptive chemical strike on 1 British Corps near Hanover followed by a mad dash for Antwerp. Division of Europe during the Cold War. Blue = US led NATO, Red = USSR led Warsaw pact. (Photo credit: Wikipedia) On the day Andy Reeve, John Rutherford, Dave Boundy, Terry Martin and Brian Cameron turned up. Andy and John played the Soviets/Warsaw Pact forces with Dave Boundy as their LU.…
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Chaos, Confusion, Cowardice & Incompetence (C3I) – Onside Report

One of the things you missed was C3I which actually turned up and was played in the afternoon (because I always turn up at lunchtime and much prefer twice as many half-day meetings). Although this was a figure game it was scenery light and what was used was pretty abstract and flat, despite the original scenario being set on a hill. C3I is really a morale-based system for infantry combat which is intended to show how everything goes for a ball of chalk once the shooting starts. The outcomes it produced appeared to be reasonably realistic based on the reading I've done on infantry actions. My aim was to produce a very simple quick system that used morale as its key attribute and would give a realistic result for infantry actions. Most of the psychology of warfare stuff I've read…
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AD69: The Megagame of the Year of Four Emperors

This megagame was held in Eardley School, Streatham on Saturday 14th June all historians know, primary sources are often good for giving you an idea of what was going on, but are often biased by the perceptions of the people involved. For megagames this is even more so, since the players will have you believe that they personally triumphed over all the ;AD 69 is particularly prone to this phenomenon. To this end I collected the papers of Glitius Decianus, the Procurator of Belgica after the game. I also collected a number of papers from the ruins of the Senate including some of the letters from Fabius Fabullus the legate of Legio V, Alaudae and Defender of recovered papers are: About Glitius Decianus The Belgican Treasury accounts showing (the official version of) where all the money went to. Glitius Decianus' letters to Rome. These give a chronological account to…
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design

Design Session for “The Lion Comes Home” – Onside report

English: President Harry S. Truman (foreground, left) greeting British Prime Minister Clement Attlee (foreground, right) at Washington National Airport, upon Attlee's arrival for talks on the Korean crisis. Also present is Sir Oliver Franks, British Ambassador to the United States (right), and Field Marshal Sir William Slim (left), the Chief of the Imperial General Staff (Photo credit: Wikipedia) This CLWG session yesterday was a very loose and rambling affair with myself and three (or perhaps four) others. I ran a design session for a game tentatively titled "The Lion Comes Home" about the post-war decolonisation period. Despite the great number of digressions I managed to get quite a few useful pointers about structure, level of detail, team composition and, importantly, how much more research I had to do. With luck the game will appear some time during 1996 for a…
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