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Megagame: Invasion from Mars 04

Dateline General Buck’s advanced HQ on West Continent, Cydonia Following our previously agreed strategy the DRC Government wanted to appear ultra reasonable to external parties (and we'd spent some time working up our DRC Press Briefing and also making sure that we had briefed the INN reporters covering our war. On Cromwell's Land (the DMC continent) the Diggers & Miners Collective had agreed to our proposed cease fire and lines had stayed stable since Their willingness to compromise was helped by the assault landing by the IDA on their Northern coast (which was spontaneous and not co-ordinated with us). We offered the New Cydonia Colony government an immediate ceasefire and offered to withdraw all our forces to the line as at in return for peace talks. While waiting for their response I was to avoid active military operations. All my units…
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Megagame: Invasion from Mars 03

Dateline General Buck’s advanced HQ on West Continent, Cydonia The Martians have landed! They made a major landing with most of a GF division just outside OLYMPUS. My shuttle landing reinforcements for OLYMPUS diverted to ENSEMBLE as the nearest friendly location. A major assault on OLYMPUS took place with indiscriminate bombardment by the Martians, resulting in 4,000 civilian casualties, as well as wiping out my sea marine force (no reported survivors). A third sea marine force successfully assaulted KUTCHI and displaced the enemy logistics base there. They took some casualties on the way in and two transport flyers were damaged also (but repairable). On the North coast the enemy armoured division trapped south of DEANVILLE has been all but destroyed. The infantry component has dispersed into the woods and is no longer a fighting force. The tank brigade has been…
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Megagame: Invasion from Mars 02

Dateline General Buck's advanced HQ on West Continent, Cydonia Operation VALKYRIE has been a major success! A successful seaborne assault by 3rd Tank Brigade has taken DEANVILLE cutting off the line of retreat of an enemy armoured division (although at a cost of 3,000 civilian casualties and ejecting an enemy infantry brigade West along the coast). A simultaneous assault by the 1st & 2nd Tank Brigades from the front line to the North has reduced the enemy Division to less than half strength and prevented its escape. Additionally an Airborne assault has taken place landing a sea marine force in both OLYMPUS and ENSEMBLE, threatening the enemy Air Logistics Base to the South of OLYMPUS. The news is greeted with delight back home, and I have been awarded a medal. I also have four more RMP and reinforcements in the…
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Megagame: Invasion from Mars 01

This is one of Megagame Makers megagames, designed by Jim Wallman and played in Anerley Town Hall in south London. The Invasion from Mars website has the game rules and the map as well as some background info on the downloads page. I played the part of General Stanley Buck, a loyal and competent commander of the Democratic Republic of Cydonia's Army Group West (AGW) (in reality about Corps strength, three two brigade armoured divisions plus air and sea components with appropriate logistics support). (details of some typical units) At the game start AGW is already committed and has captured the Eastern end of the West Continent (link to map). This gives a firm jumping off point for the next phase of the offensive and the military balance shows that AGW slightly outnumbers the New Cydonia Colony (NCC) forces. In…
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CLWG Games Weekend 2007 Reports

Siege of Yendor Tryout Jim put on a session to try out the mechanisms for the upcoming megagame. We spent some time trying to bring down a section of wall, and also seeing whether or not it was possible to directly assault the wall without first undermining or demolishing it. Jim's Breeding Idea This was a design session rather than a game, but we gave it a good go none the less. Jim had come away from the Light of the Trees megagame with an idea that it ought to be possible to do a sub-component of a game about breeding heroes using some real genetics theory. The main aim was that, like in real life, the players managing the breeding programme wouldn't actually know what the actual genetic make up of their characters were. Over time those players that were keeping an eye on things…
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