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design

What you missed at the January meeting of CLWG

The Chestnut Lodge Wargames Group (CLWG) January meeting (Sunday 9th January) was in Jim's office near Holborn. This one had 14 members in attendance. When I turned up there was a promotion board going on for one of the characters in our long-running Starship Marine campaign (details of the campaign and a history of the 130th Regiment). To make this more interesting for the players who were on the board ( the interviewers) there were a couple of candidates for promotion, including one marine Captain who brought a bomb in with him to prove how easy they were to defuse. A nice piece of live role-play from Jerry (who improvised the bombs immediately beforehand.) I was called upon to defuse the device which consisted of an ice-cream box with an anti-tilt device on it and a fuse inside which had…
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games

CLWG December 1999 – Offside Report

What you missed at the Chestnut Lodge Wargames Group (CLWG) December meeting. In December we started from 12 at John Rutherford's house and played until after 9pm and chatted with the aid of several bottles of wine until almost midnight. In total we had 13 members at the meeting. It started with a fairly light-hearted game called 'Battling Druids' which was originally designed by Trevor Farrant as a participation game for wargames shows for another club that he is a member of. This involves four 100mm models of druids, four fountains, a cloud with a lighting bolt, hordes of hedges, magic spells and a whole lot of fun. A sergeant air-gunner mans his Vickers 'K' gun from the rear cockpit of a Fairey Battle. (Photo credit: Wikipedia) Next up was an RAF Aircrew RPG which I ran with the help…
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Invasion of the West – Onside Report

Invasion of the West was a Cold War turned hot alternative history game that I ran at the March meeting of Chestnut Lodge Wargames Group (CLWG).  Having cast around for someone to do a plan for Invasion of the West Mukul volunteered, even though he wasn’t able to turn up on Saturday. Mukul’s plan is at the end of this report along with the umpire briefings, but in essence it was for a pre-emptive chemical strike on 1 British Corps near Hanover followed by a mad dash for Antwerp. Division of Europe during the Cold War. Blue = US led NATO, Red = USSR led Warsaw pact. (Photo credit: Wikipedia) On the day Andy Reeve, John Rutherford, Dave Boundy, Terry Martin and Brian Cameron turned up. Andy and John played the Soviets/Warsaw Pact forces with Dave Boundy as their LU.…
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Chaos, Confusion, Cowardice & Incompetence (C3I) – Onside Report

One of the things you missed was C3I which actually turned up and was played in the afternoon (because I always turn up at lunchtime and much prefer twice as many half-day meetings). Although this was a figure game it was scenery light and what was used was pretty abstract and flat, despite the original scenario being set on a hill. C3I is really a morale-based system for infantry combat which is intended to show how everything goes for a ball of chalk once the shooting starts. The outcomes it produced appeared to be reasonably realistic based on the reading I've done on infantry actions. My aim was to produce a very simple quick system that used morale as its key attribute and would give a realistic result for infantry actions. Most of the psychology of warfare stuff I've read…
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design

Design Session for “The Lion Comes Home” – Onside report

English: President Harry S. Truman (foreground, left) greeting British Prime Minister Clement Attlee (foreground, right) at Washington National Airport, upon Attlee's arrival for talks on the Korean crisis. Also present is Sir Oliver Franks, British Ambassador to the United States (right), and Field Marshal Sir William Slim (left), the Chief of the Imperial General Staff (Photo credit: Wikipedia) This CLWG session yesterday was a very loose and rambling affair with myself and three (or perhaps four) others. I ran a design session for a game tentatively titled "The Lion Comes Home" about the post-war decolonisation period. Despite the great number of digressions I managed to get quite a few useful pointers about structure, level of detail, team composition and, importantly, how much more research I had to do. With luck the game will appear some time during 1996 for a…
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